Seeing Stars

James Bowman



I was inspired to write this short program after seeing the Rival Lights screensaver. It works very well on consumer 3D hardware; drawing only 100 textured quads per frame, it easily runs at 60Hz.

It works like this:

stars.c source (distributed under the terms of the GNU General Public License).

(If you want to compile it, you'll also need GLUT).